Nexon Co. Ltd. ha annunciato i risultati finanziari del terzo trimestre 2016: Consegnato un trimestre solido; i ricavi hanno superato le previsioni, grazie soprattutto alle performance di Cina e Corea. Nuovi attesissimi titoli verranno annunciati al G-STAR 2016 Di seguito, il comunicato stampa integrale in inglese.

“We are pleased with our third quarter performance, which exceeded our outlook, driven by strong performance in our PC online game business in China and Korea. We also are seeing positive early performance from many of our new mobile titles, and look forward to exhibiting some of our most highly anticipated titles at the upcoming G-STAR*, including Dungeon & Fighter: Spirit, Project Dynasty Warriors (tentative), DARK AVENGER 3, LawBreakers and Moonlight Blade,” said Owen Mahoney, President and Chief Executive Officer of Nexon. “This is an exciting time for Nexon as we begin to realize the benefits of our many recent strategic investments and partnerships and extensive internal development efforts. With a strong pipeline of titles and plans to continue to expand our presence into global game market, we have tremendous opportunity ahead.”

Third Quarter 2016 Highlights:

Third quarter revenues were 44.3 billion yen, down 11% year-over-year on as-reported basis – exceeded our outlook driven by:

Korea: Exceptionally strong performance of MapleStory; strong performance of Dungeon&Fighter

China: Solid performance of Dungeon&Fighter with an early strong momentum of National Day update

?Operating income was 16.3 billion yen, exceeded our outlook due to:

Outperformance of revenues, particularly in China with higher margin

Lower-than-planned costs including marketing costs

Net income attributable to owners of the parent was 7.6 billion yen, below outlook primarily due to FX loss in U.S. dollar-denominated cash deposits and account receivables

Fourth Quarter 2016 Outlook:

Expect fourth quarter 2016 revenues in the range of 39.3 to 42.2 billion yen

Expect PC online game revenues in the range of 28.0 to 29.7 billion yen

Expect mobile game revenues in the range of 11.3 to 12.5 billion yen

Expect operating income in the range of 8.2 to 10.3 billion yen

Expect net income attributable to owners of the parent in the range of 7.7 to 9.5 billion yen.

*G-STAR: The largest game exhibition in Korea

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